Game Theory for Networks von Vikram (Hrsg.) Krishnamurthy

Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers
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ISBN: 978-3-642-35581-3
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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
AutorKrishnamurthy, Vikram (Hrsg.) / Wen, Yonggang (Hrsg.) / Huang, Minyi (Hrsg.) / Zhao, Qing (Hrsg.)
EinbandKartonierter Einband (Kt)
Erscheinungsjahr2012
Seitenangabe284 S.
LieferstatusFolgt in ca. 5 Arbeitstagen
AusgabekennzeichenEnglisch
AbbildungenPaperback
MasseH23.5 cm x B15.5 cm x D1.6 cm 435 g
Auflage2012
ReiheLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
VerlagSpringer Berlin Heidelberg

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